Depois de dois teasers explorando novas histórias e trazendo mais RPG ao jogo,
chegou a hora de falar de novas funcionalidades.
Novos itens e efeitos de itens
Os novos itens, que estarão disponíveis para cada vocação, poderão carregar os seguintes efeitos:
- Dano crítico: quando carregado, vocë terá a chance de acertar um dano crítico, o que causará dano adicional;
- Roubo de vida: quando carregado, você terá a chance de causar roubo de vida no oponente;
- Roubo de mana: quando carregado, você terá a chance de causar roubo de mana no oponente.

Ao ser carregado, a carga será mantida no item por um curto período de tempo. O jogador poderá escolher um entre os três tipos de efeitos existentes, onde cada carga é diferenciada por uma cor. Os efeitos terão de variação de duração, de probabilidade de acerto e extensão.
Os efeitos também serão ativados em caso de uso de magias ou runas que causem dano.
Será possível notar quando o efeito for ativado durante uma batalha. Também será possível visualizar os efeitos carregados no próprio client.
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Neste update também será possível obter itens que fornecem bônus a mais de um tipo de skill simultaneamente. Por exemplo: vão haver rings que aumentam seu skill de ataque e shielding ao mesmo tempo, ou itens que combinam regeneração e aumento de velocidade.
Transferências Bancárias
Para jogadores Premium Account este update vai por um fim no drama de tentar viajar e ficar olhando para a cara do capitão porque você esqueceu o dinheiro no banco.
Agora, os NPCs passarão a aceitar pagamentos eletrônicos. Caso você decida comprar algo, primeiro o NPC vai procurar gold em sua backpack. Caso você não tenha dinheiro suficiente com você, a quantia que estiver faltando será descontada diretamente do banco do seu personagem. Você será informado disso através do server log.
Caso esteja vendendo algo para um NPC, este não conseguirá adicionar dinheiro ao seu banco, logo, o dinheiro adquirido será enviado para sua backpack normalmente.
A CipSoft lembra a todos que as decisões acima ainda não são finais e que podem sofrer alterações, uma vez que ainda estão em desenvolvimento. Isso vale, em especial, para a parte dos efeitos que, segundo a empresa poderão sofrer ajustes durante o Test Server.
Curtiu as novidades? O que achou dos efeitos? Finalmente o NPC vai parar de te chamar de pobre? Não deixe de comentar!
via Tibia.com











(respostas 1 a 5 de 46)
todas as mayhem:
It can only be wielded properly by knights of level 100 or higher.
It weighs 50.00 oz.
This weapon can be charged.
16:22 You see a blade of mayhem (Atk:49, Def:32, critical hit chance +10%, critical extra damage +20%) that will expire in 20 hours.
It can only be wielded properly by knights of level 150 or higher.
It weighs 50.00 oz.
This weapon is charged.
16:22 You see a blade of mayhem (Atk:50, Def:33, critical hit chance +15%, critical extra damage +25%) that will expire in 10 hours.
It can only be wielded properly by knights of level 200 or higher.
It weighs 50.00 oz.
This weapon is heavily charged.
16:22 You see a blade of mayhem (Atk:52, Def:34, sword fighting +1, critical hit chance +20%, critical extra damage +30%) that will expire in 20 hours.
It can only be wielded properly by knights of level 250 or higher.
It weighs 50.00 oz.
This weapon is overcharged.
16:28 You see a slayer of mayhem (Atk:49, Def:35).
It can only be wielded properly by knights of level 100 or higher.
It weighs 70.00 oz.
This weapon can be charged.
16:28 You see a slayer of mayhem (Atk:51, Def:31, critical hit chance +10%, critical extra damage +20%) that will expire in 20 hours.
It can only be wielded properly by knights of level 150 or higher.
It weighs 70.00 oz.
This weapon is charged.
16:28 You see a slayer of mayhem (Atk:52, Def:32, critical hit chance +15%, critical extra damage +25%) that will expire in 10 hours.
It can only be wielded properly by knights of level 200 or higher.
It weighs 70.00 oz.
This weapon is heavily charged.
16:28 You see a slayer of mayhem (Atk:53, Def:35, sword fighting +1, critical hit chance +20%, critical extra damage +30%) that will expire in 15 hours.
It can only be wielded properly by knights of level 250 or higher.
It weighs 70.00 oz.
This weapon is overcharged.
16:32 You see an axe of mayhem (Atk:49, Def:26).
It can only be wielded properly by knights of level 100 or higher.
It weighs 50.00 oz.
This weapon can be charged.
16:32 You see an axe of mayhem (Atk:50, Def:30, critical hit chance +10%, critical extra damage +20%) that will expire in 20 hours.
It can only be wielded properly by knights of level 150 or higher.
It weighs 50.00 oz.
This weapon is charged.
16:32 You see an axe of mayhem (Atk:51, Def:31, critical hit chance +15%, critical extra damage +25%) that will expire in 10 hours.
It can only be wielded properly by knights of level 200 or higher.
It weighs 50.00 oz.
This weapon is heavily charged.
16:32 You see an axe of mayhem (Atk:52, Def:33, axe fighting +1, critical hit chance +20%, critical extra damage +30%) that will expire in 15 hours.
It can only be wielded properly by knights of level 250 or higher.
It weighs 50.00 oz.
This weapon is overcharged.
16:37 You see a chopper of mayhem (Atk:49, Def:35).
It can only be wielded properly by knights of level 100 or higher.
It weighs 70.00 oz.
This weapon can be charged.
16:37 You see a chopper of mayhem (Atk:51, Def:37, critical hit chance +10%, critical extra damage +20%) that will expire in 20 hours.
It can only be wielded properly by knights of level 150 or higher.
It weighs 70.00 oz.
This weapon is charged.
16:37 You see a chopper of mayhem (Atk:52, Def:32, critical hit chance +15%, critical extra damage +25%) that will expire in 10 hours.
It can only be wielded properly by knights of level 200 or higher.
It weighs 70.00 oz.
This weapon is heavily charged.
16:37 You see a chopper of mayhem (Atk:53, Def:41, critical hit chance +20%, critical extra damage +30%) that will expire in 15 hours.
It can only be wielded properly by knights of level 250 or higher.
It weighs 70.00 oz.
This weapon is overcharged.
16:39 You see a mace of mayhem (Atk:48, Def:28).
It can only be wielded properly by players of level 100 or higher.
It weighs 50.00 oz.
This weapon can be charged.
16:39 You see a mace of mayhem (Atk:49, Def:28, critical hit chance +10%, critical extra damage +20%) that will expire in 20 hours.
It can only be wielded properly by knights of level 150 or higher.
It weighs 50.00 oz.
This weapon is charged.
16:39 You see a mace of mayhem (Atk:50, Def:30, critical hit chance +15%, critical extra damage +25%) that will expire in 10 hours.
It can only be wielded properly by knights of level 200 or higher.
It weighs 50.00 oz.
This weapon is heavily charged.
16:39 You see a mace of mayhem (Atk:51, Def:32, club fighting +1, critical hit chance +20%, critical extra damage +30%) that will expire in 15 hours.
It can only be wielded properly by knights of level 250 or higher.
It weighs 50.00 oz.
This weapon is overcharged.
16:42 You see a hammer of mayhem (Atk:49, Def:35).
It can only be wielded properly by knights of level 100 or higher.
It weighs 70.00 oz.
This weapon can be charged.
16:42 You see a hammer of mayhem (Atk:51, Def:28, critical hit chance +10%, critical extra damage +20%) that will expire in 20 hours.
It can only be wielded properly by knights of level 150 or higher.
It weighs 70.00 oz.
This weapon is charged.
16:42 You see a hammer of mayhem (Atk:53, Def:30, critical hit chance +15%, critical extra damage +25%) that will expire in 10 hours.
It can only be wielded properly by knights of level 200 or higher.
It weighs 70.00 oz.
This weapon is heavily charged.
16:42 You see a hammer of mayhem (Atk:54, Def:33, club fighting +1, critical hit chance +20%, critical extra damage +30%) that will expire in 15 hours.
It can only be wielded properly by knights of level 250 or higher.
It weighs 70.00 oz.
This weapon is overcharged.
16:45 You see a bow of mayhem (Range:6, Atk+3, Hit%+3).
It can only be wielded properly by paladins of level 100 or higher.
It weighs 55.00 oz.
This weapon can be charged.
16:45 You see a bow of mayhem (Range:6, Atk+4, Hit%+4, critical hit chance +15%, critical extra damage +20%) that will expire in 20 hours.
It can only be wielded properly by paladins of level 150 or higher.
It weighs 55.00 oz.
This weapon is charged.
16:45 You see a bow of mayhem (Range:6, Atk+5, Hit%+5, critical hit chance +20%, critical extra damage +25%) that will expire in 10 hours.
It can only be wielded properly by paladins of level 200 or higher.
It weighs 55.00 oz.
This weapon is heavily charged.
16:45 You see a bow of mayhem (Range:6, Atk+6, Hit%+6, distance fighting +1, critical hit chance +25%, critical extra damage +30%) that will expire in 1 hour and 30 minutes.
It can only be wielded properly by paladins of level 250 or higher.
It weighs 55.00 oz.
This weapon is overcharged.
16:47 You see a crossbow of mayhem (Range:5, Atk+3, Hit%+3).
It can only be wielded properly by paladins of level 100 or higher.
It weighs 65.00 oz.
This weapon can be charged.
16:47 You see a crossbow of mayhem (Range:5, Atk+4, Hit%+4, critical hit chance +15%, critical extra damage +20%) that will expire in 20 hours.
It can only be wielded properly by paladins of level 150 or higher.
It weighs 65.00 oz.
This weapon is charged.
16:47 You see a crossbow of mayhem (Range:5, Atk+5, Hit%+5, critical hit chance +20%, critical extra damage +25%) that will expire in 10 hours.
It can only be wielded properly by paladins of level 200 or higher.
It weighs 65.00 oz.
This weapon is heavily charged.
16:47 You see a crossbow of mayhem (Range:5, Atk+6, Hit%+6, distance fighting +1, critical hit chance +25%, critical extra damage +30%) that will expire in 2 hours.
It can only be wielded properly by paladins of level 250 or higher.
It weighs 65.00 oz.
This weapon is overcharged.
16:49 You see a wand of mayhem.
It can only be wielded properly by sorcerers of level 100 or higher.
It weighs 35.00 oz.
This weapon can be charged.
16:49 You see a wand of mayhem (critical hit chance +10%, critical extra damage +20%) that will expire in 20 hours.
It can only be wielded properly by sorcerers of level 150 or higher.
It weighs 35.00 oz.
This weapon is charged.
16:49 You see a wand of mayhem (critical hit chance +15%, critical extra damage +25%) that will expire in 10 hours.
It can only be wielded properly by sorcerers of level 200 or higher.
It weighs 35.00 oz.
This weapon is heavily charged.
16:49 You see a wand of mayhem (magic level +1, critical hit chance +20%, critical extra damage +30%) that will expire in 15 hours.
It can only be wielded properly by sorcerers of level 250 or higher.
It weighs 35.00 oz.
This weapon is overcharged.
16:52 You see a rod of mayhem.
It can only be wielded properly by druids of level 100 or higher.
It weighs 35.00 oz.
This weapon can be charged.
16:52 You see a rod of mayhem (critical hit chance +10%, critical extra damage +20%) that will expire in 20 hours.
It can only be wielded properly by druids of level 150 or higher.
It weighs 35.00 oz.
This weapon is charged.
16:52 You see a rod of mayhem (critical hit chance +15%, critical extra damage +25%) that will expire in 10 hours.
It can only be wielded properly by druids of level 200 or higher.
It weighs 35.00 oz.
This weapon is heavily charged.
16:52 You see a rod of mayhem (magic level +1, critical hit chance +20%, critical extra damage +30%) that will expire in 15 hours.
It can only be wielded properly by druids of level 250 or higher.
It weighs 35.00 oz.
This weapon is overcharged.
todas as carving
It can only be wielded properly by knights of level 100 or higher.
It weighs 50.00 oz.
This weapon can be charged.
20:50 You see a blade of carving (Atk:49, Def:32, mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
It can only be wielded properly by knights of level 100 or higher.
It weighs 50.00 oz.
This weapon is charged.
20:50 You see a blade of carving (Atk:50, Def:33, mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
It can only be wielded properly by knights of level 100 or higher.
It weighs 50.00 oz.
This weapon is heavily charged.
20:50 You see a blade of carving (Atk:51, Def:35, sword fighting +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
It can only be wielded properly by knights of level 100 or higher.
It weighs 50.00 oz.
This weapon is overcharged.
20:53 You see a slayer of carving (Atk:50, Def:30).
It can only be wielded properly by knights of level 100 or higher.
It weighs 70.00 oz.
This weapon can be charged.
20:53 You see a slayer of carving (Atk:51, Def:31, mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
It can only be wielded properly by knights of level 100 or higher.
It weighs 70.00 oz.
This weapon is charged.
20:53 You see a slayer of carving (Atk:52, Def:32, mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
It can only be wielded properly by knights of level 100 or higher.
It weighs 70.00 oz.
This weapon is heavily charged.
20:53 You see a slayer of carving (Atk:53, Def:35, sword fighting +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
It can only be wielded properly by knights of level 100 or higher.
It weighs 70.00 oz.
This weapon is overcharged.
20:55 You see an axe of carving (Atk:49, Def:26).
It can only be wielded properly by knights of level 100 or higher.
It weighs 50.00 oz.
This weapon can be charged.
20:55 You see an axe of carving (Atk:50, Def:30, mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
It can only be wielded properly by knights of level 100 or higher.
It weighs 50.00 oz.
This weapon is charged.
20:55 You see an axe of carving (Atk:51, Def:31, mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
It can only be wielded properly by knights of level 100 or higher.
It weighs 50.00 oz.
This weapon is heavily charged.
20:55 You see an axe of carving (Atk:52, Def:33, axe fighting +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
It can only be wielded properly by knights of level 100 or higher.
It weighs 50.00 oz.
This weapon is overcharged.
20:57 You see a chopper of carving (Atk:50, Def:29).
It can only be wielded properly by knights of level 100 or higher.
It weighs 70.00 oz.
This weapon can be charged.
20:57 You see a chopper of carving (Atk:51, Def:31, mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
It can only be wielded properly by knights of level 100 or higher.
It weighs 70.00 oz.
This weapon is charged.
20:57 You see a chopper of carving (Atk:52, Def:32, mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
It can only be wielded properly by knights of level 100 or higher.
It weighs 70.00 oz.
This weapon is heavily charged.
20:57 You see a chopper of carving (Atk:53, Def:35, axe fighting +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
It can only be wielded properly by knights of level 100 or higher.
It weighs 70.00 oz.
This weapon is overcharged.
20:59 You see a mace of carving (Atk:48, Def:24).
It can only be wielded properly by knights of level 100 or higher.
It weighs 50.00 oz.
This weapon can be charged.
20:59 You see a mace of carving (Atk:49, Def:28, mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
It can only be wielded properly by knights of level 100 or higher.
It weighs 50.00 oz.
This weapon is charged.
20:59 You see a mace of carving (Atk:50, Def:30, mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
It can only be wielded properly by knights of level 100 or higher.
It weighs 50.00 oz.
This weapon is heavily charged.
20:59 You see a mace of carving (Atk:51, Def:32, club fighting +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
It can only be wielded properly by knights of level 100 or higher.
It weighs 50.00 oz.
This weapon is overcharged.
21:01 You see a hammer of carving (Atk:50, Def:28).
It can only be wielded properly by knights of level 100 or higher.
It weighs 70.00 oz.
This weapon can be charged.
21:01 You see a hammer of carving (Atk:51, Def:28, mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
It can only be wielded properly by knights of level 100 or higher.
It weighs 70.00 oz.
This weapon is charged.
21:01 You see a hammer of carving (Atk:53, Def:30, mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
It can only be wielded properly by knights of level 100 or higher.
It weighs 70.00 oz.
This weapon is heavily charged.
21:01 You see a hammer of carving (Atk:54, Def:33, club fighting +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
It can only be wielded properly by knights of level 100 or higher.
It weighs 70.00 oz.
This weapon is overcharged.
21:03 You see a bow of carving (Range:6, Atk+3, Hit%+3).
It can only be wielded properly by paladins of level 100 or higher.
It weighs 55.00 oz.
This weapon can be charged.
21:03 You see a bow of carving (Range:6, Atk+4, Hit%+4, mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
It can only be wielded properly by paladins of level 100 or higher.
It weighs 55.00 oz.
This weapon is charged.
21:03 You see a bow of carving (Range:6, Atk+5, Hit%+5, mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
It can only be wielded properly by paladins of level 100 or higher.
It weighs 55.00 oz.
This weapon is heavily charged.
21:03 You see a bow of carving (Range:6, Atk+6, Hit%+6, distance fighting +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
It can only be wielded properly by paladins of level 100 or higher.
It weighs 55.00 oz.
This weapon is overcharged.
21:04 You see a crossbow of carving (Range:5, Atk+3, Hit%+3).
It can only be wielded properly by paladins of level 100 or higher.
It weighs 65.00 oz.
This weapon can be charged.
21:04 You see a crossbow of carving (Range:5, Atk+4, Hit%+4, mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
It can only be wielded properly by paladins of level 100 or higher.
It weighs 65.00 oz.
This weapon is charged.
21:04 You see a crossbow of carving (Range:5, Atk+5, Hit%+5, mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
It can only be wielded properly by paladins of level 100 or higher.
It weighs 65.00 oz.
This weapon is heavily charged.
21:04 You see a crossbow of carving (Range:5, Atk+6, Hit%+6, distance fighting +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
It can only be wielded properly by paladins of level 100 or higher.
It weighs 65.00 oz.
This weapon is overcharged.
21:05 You see a wand of carving.
It can only be wielded properly by sorcerers of level 100 or higher.
It weighs 35.00 oz.
This weapon can be charged.
21:05 You see a wand of carving (mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
It can only be wielded properly by sorcerers of level 100 or higher.
It weighs 35.00 oz.
This weapon is charged.
21:06 You see a wand of carving (mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
It can only be wielded properly by sorcerers of level 100 or higher.
It weighs 35.00 oz.
This weapon is heavily charged.
21:06 You see a wand of carving (magic level +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
It can only be wielded properly by sorcerers of level 100 or higher.
It weighs 35.00 oz.
This weapon is overcharged.
21:07 You see a rod of carving.
It can only be wielded properly by druids of level 100 or higher.
It weighs 35.00 oz.
This weapon can be charged.
21:07 You see a rod of carving (mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
It can only be wielded properly by druids of level 100 or higher.
It weighs 35.00 oz.
This weapon is charged.
21:07 You see a rod of carving (mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
It can only be wielded properly by druids of level 100 or higher.
It weighs 35.00 oz.
This weapon is heavily charged.
21:07 You see a rod of carving (magic level +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
It can only be wielded properly by druids of level 100 or higher.
It weighs 35.00 oz.
This weapon is overcharged.
Aparentemente tem 4 bugs:
tempo da blade of mayhem com 15 token;
tempo da bow of mayhem com 15 token;
tempo da crossbow of mayhem com 15 token e
requerimento de level de todas as carving.
Armas
-Só "gastaram" o tempo se estiverem em uso.
-O item base não vai quebrar, mas vc poderá perder os gold tokens durante o encantamento.
-Aumento do tempo de duração.
Anéis e colares - terão aumentados os tempos, sendo que os status podem ser revistos.
Void boots/tiara of power - terão aumentados os tempos de duração, mas continuarão desaparecendo após o tempo.
RIP soft boots.. a cada 3 hits tu regenera 80... 100 de mana com as novas weapons full encantadas ...
Cipt perdendo o foco do RPG e tornando o tibia em powergame...
Rejana: You will be able to charge the items at an NPC, with the same tokens.
Qual opinião de vocês?
Menor dificuldade para adquirir em maior quantidade? uma token valer 10 itens? Pena que ela não especificou a token, abre margem pra diversas interpretações: É a gold? Outra token? Um up nas major crystalline tokens que já foi pedido no forum oficial? kkk
respostas só no ts, não gastem seu dinheiro em suposições hehehe
Sim, ela tá falando dos gold tokens mesmo.